Market Economy

The Solar System Market Economy has some issues; primary being that the production of all but the very basic power and water happens on some unknown timetable whether or not the required materials are available for consumption.

Here is the basic structure, to make the lower items you need one or more of the ones above it, the exception to this is trash which might be hard to find if it were not just about everywhere.

Power---Water Iron Tools-Trash Minerals--Robots--Gems--Seeds---Fertilizer--Soap Guns--Chemicals--Wood-Food-Textiles-Tobacco-Coffee Medicine-Narcotics-Data Storage-Computers-Cosmetics-Paper-Jewelry-Fashion-Wine-Whisky-Beer Games-Books-Art---Adult reading material -Trinkets

Normally the further down the chart the more expensive and profitable the goods are; three exceptions seem to be books, 'Adult reading material', and trinkets, none of which command a high price or profit.

Where this information affects your gameplay is where in your solar system the above goods can be found since you initially have access to only 1/3 of the system and have to do research to gain access to the other 2/3 which are populated by pirates and take more time to travel to.

In 6/6 games I have started and explored iron and minerals have always been in the furthest 1/3 of the syste while guns, chemicals, gems, fertilizer, medicine, drugs, cosmetics, jewelry,fashion, booze games have been in the 2/3 and food has only been found in the first third. The rest are scattered.