Crew

Among useful information on Crew members in Cosmonautica, you can choose to fire or to promote them. If two crew members don't get along, their morale will decrease with time and they need to socialize. To improve relationships, select a suitable room (Kitchen, TV or party-room) and assign it to two crew members to socialize in.

Crewbar
Your crew can consist of up to eight members. Click on a portrait to display the current Morale, Health and need levels, like Food. Rearrange your people's positions in the crew bar by dragging their portraits.

Crew Skills

 * Cleaner: Cleans up dirty rooms onboard.
 * Cook: Prepares food once you have kitchen ship module researched and installed.
 * Hacker: Operates a hacking room during combat and custom scans.
 * Medic: Refills medibay on ship. (once its researched for installation)
 * Pilot: Pilots the space ship.
 * Repairer: Repairs rooms on ship
 * Scientist: Performs research and operates a shield room during combat.
 * Shooter: Operates and reloads a turret, cannon, or torpedo room during combat.

Special Crew Skills

 * Flubber: Slightly damages rooms while using them.
 * Gamer: Has an increased need for entertainment. Gains more XP while playing at the arcade.
 * Hypochondriac: Gets sick more often.
 * Landsman: Recovers quickly on stations
 * Litterbug: Soils rooms more than usual while using them.
 * Overeater: Has increased need for food
 * Sports Ace: Has an increased need for fitness. Gets sick less often.
 * Superbrain: Gains more XP. Gets sick more often.
 * Entertainer: Has positive effect on crew's morale.
 * Ascetic: Decreased need of entertainment and fitness

Diet Preferences

 * Chlorophyll-based food
 * Protein-based meals
 * Starch-based meals

Status Effects

 * Sick: Your crew can get sick, which is more likely on a dirty ship. Be sure to have medical installments on board.
 * Dead: Your crew can die

Crew Needs

 * Crewmembers' morale and needs appear in the bottom right-hand corner when you click on their profile at the bottom of the screen. On the left are two vertical bars represent morale (left, with a smiley/happy face at the bottom) and health (right, with a heart at the bottom). On the right are horizontal bars representing the various needs. Each of these bars (both vertical and horizontal) have an arrow to indicate their tendence (a dot indicates that this particular need or attribute is stable).
 * Low-level crewmembers have fewer need. Before third level, their only needs are toilet, hunger, and fatigue. At third level, Hygiene is added.
 * Toilet
 * Hunger
 * Fatigue
 * Hygiene
 * Fitness
 * Entertainment
 * Entertainment